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Foundation Game Design with HTML5 and JavaScript, by Rex van der Spuy
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Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games.
Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here.
- Focused and friendly introduction to making games with HTML5.
- Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters.
- Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.
- Sales Rank: #419613 in Books
- Published on: 2012-11-22
- Released on: 2012-11-27
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x 1.72" w x 7.52" l, 2.80 pounds
- Binding: Paperback
- 732 pages
About the Author
Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.
Most helpful customer reviews
10 of 10 people found the following review helpful.
When given lemons...make lemonade.
By Amazon Customer
This is a book on making games for web browers from Rex van der Spuy, who is well-known for his books on Flash game programming. The source code is available at the Apress site, and I recommend downloading it if you are considering buying this book. What you will find is that he able to build an impressive set of games, almost matching his work in the Flash environment.
The text of the book is clear and concise, as we have come to expect from van der Spuy. He doesn't waste time bemoaning the weakness of the JavaScript language or complaining about the deficiencies of the HTML5 platform. He just gets to work and shows you how to make your game work in this environment.
As an experienced game programmer, I found this book very helpful in porting my games to the HTML5 platform, better than the other books I've read. If you are trying to learn game programming, van der Spuy is a great teacher, but you probably would be better served learning game programming in Flash before tackling HTML5.
Either way, this book is well worth buying. I initially bought the Kindle edition, and I found it so useful that I bought the print edition as well.
4 of 4 people found the following review helpful.
A must have for all new game developers
By Scot Matson
I purchased this book early this year but have not had a great deal of time to get through it due to school. Now that I've been in the middle of winter break and finally have had a chance to sit down with it... I honestly feel this has been the best purchase I have made since I've been a developer.
A few reviews here have mentioned an abundance of code errors and editorial problems, or issues with their copy of the book but in my experience - this just isn't so. I am halfway through this book and have only found three very insignificant errors so far so if you somehow end up with a bad copy, just contact the publisher or return it for another copy... Keep in mind is is also available through Safari for free if your a student, or you may purchase the eBook edition through Apress.
I've found the Author to explain things very well, the projects throughout the book are incremented in difficulty just perfectly and he keeps things very entertaining. If your not a gamer you may not fully appreciate this book, but then again what are you doing trying to program games then? While you may not end up making the next big console FPS, you will get a handle on basic programming concepts and feel a lot more confident using JavaScript.
I think it is important to understand this book is kind of focused on a niche market, this isn't designed to make you great with graphics, web development, or programming in general. It is purely focused upon using JavaScript to build games... but if you know a thing or two about game development, the logic that is used is fairly difficult and can be applied in other areas once you get a handle on things. An example from the book regarding programming an interactive fiction game explains later that the logic that was used to create items and interact with them is exactly the same type of logic used in databases... so even non-gamers may get something out of this.
I highly recommend this if your looking to understand the logic behind games, if you really want to get involved with the advancement of web based gaming, or are just new to game development and have a web developer background. While this is a great entry level book to this subject, I suggest not picking it up until you at least have some basic programming skills... even Code Academy tutorials should be enough to get prepared for this.
3 of 3 people found the following review helpful.
Learned a Ton
By Running Bill
I read this book as sort of a refresher of stuff I had learned programming in Actionscript, but it really taught me so much more. The author gives you a quick run through HTML, CSS, and some Javascript basics, which was actually better than some dedicated books on those subjects because it was succinct. In fact, I recommended it to a friend that wanted to learn HTML and they loved it. He then shows you how to manipulate DOM elements and make some simple games that way, before taking you into the world of Object Oriented Javascript and HTML Canvas games. There were very few typos, despite what someone else mentioned, and the ones that were there were usually in a code comment or some other harmless text. In fact, a few times where I thought there was a typo, the problem was that I hadn't fully grasped it. And all the code examples worked perfectly, so whenever there was doubt, you could always refer to them. And those code samples were invaluable for me. So much to glean in the way of organizing your code as well as building games.
I knocked it down one star because the part about bouncing a ball off another ball wasn't very well explained, and I was really looking forward to that part. I know that it's a deep topic but his suggestion of Googling "vectors" wasn't very helpful for me as I only found more complicated math "stuff" by MIT folks and others far more math-inclined than I am. I must have read that chapter a hundred times but his short, single-sentence explanation of each step didn't help me visualize what I was doing at all, so in the end I just decided to blindly use the code block he provides when the situation comes up. They're about to release a sequel to this that I hope goes into greater detail about this and other physics/trig stuff for programmers that need a bit more guidance visualizing them (I've also discovered Foundation HTML5 Animation with JavaScript, a classic Actionscript dynamic animation book rewritten for Javascript, that I plan to read next). Don't let that one negative deter you from picking this one up. There was PLENTY of material the author did cover and he did a great job explaining it.
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